Bagit Store – Equipment Catalogue

From the Pocket of a Half-Firbolg God

Coinage

CoinValue in PreviousWhat 1 Buys
1 PaperA child's candy, a poem
1 Copper1,000 PaperA week at an inn (for a traveller)
1 Iron1,000 CopperA crafting licence and workshop
1 Steel1,000 IronA townhouse with dimensional storage
1 Silver1,000 SteelA manor with warded grounds
1 Electrum1,000 SilverA small castle
1 Gold1,000 ElectrumA lord's duchy
1 Platinum10,000 GoldA peerage and right to mint
1 Mythril100 PlatinumDemiplanes, treaties, a dragon's ransom

Coins can be physically divided into halves, quarters, eighths, and tenths. Prices listed are for non-citizen travellers. 1 coin = 1.8x its raw metal value.

Weapons

Damage = [Base Die] x Rank + Proficiency Bonus.

WeaponCategoryDamageProperties

Firearms: Light 1 shot, Hand 3 shots (bonus action reload), Rifle 6 shots (bonus action reload), Cannon 1 shot (full action reload).

Shields

ShieldDefence BonusShield BashProperties

Armour

Armour blocks all damage except Mystic (Eclipse, Psychic, Lies) and Power (Radiant, Force, Necrotic).

SlotTierDefenceArmour Value

Adventurer's Packs

PackContents

Potions

PotionEffect

Scrolls

Single-use consumables that produce a magical effect without spending Source Points.

ScrollRankDescription

Metals and Gems

Metals – Item and Tattoo Effects

MetalItem EffectTattoo Effect (scales with rank)
CopperWeapon: +1 Attack per rankAwareness of nearby electrical/heat sources
IronArmour/Shield: +1 Armour per rankCannot be forcibly moved more than 1sq/turn
SteelWeapon: +1 prof bonus (max +5)Free Reaction once/Short Rest per rank
SilverWeapon: +1d4 Moon dmg to undead per rankDarkvision +3sq; +2 HP per rank; advantage Stealth in moonlight
ElectrumFocus: -5 Source Point cost (+5/rank)+5 max Arcanium/Adrenalium per rank
GoldWeapon/Armour: +1d4 fire dmg per rankImmune to gold curses; treasure sense (10sq/rank)
PlatinumArmour: resistance to any damage once/Long RestAdvantage on all Creativity checks
TungstenWeapon: ignores 2 Armour per rankImmunity to Paralyzed/Stunned once/Short Rest
AsmodiumWeapon: heal 2 HP/rank on killResistance to necrotic; vulnerability to radiant
HeliodorosWeapon: +1d8 radiant vs demonsGlows near demons (20sq/rank); advantage vs abyssal magic

Gems – Item and Tattoo Effects

GemItem EffectTattoo Effect (scales with rank)
DiamondArmour/Shield: +10 HP per rank+10 max HP per rank
RubyWeapon: +1d6 precision dmg/rank on critAdv vs fear/charm; +1 precision to ranged atks/rank
SapphireHelmet/Goggles: Darkvision 6sqSee invisible (2sq/rank) once/Short Rest
EmeraldJewellery: Regen 1 HP/min/rank in sunlightHalve exhaustion recovery time
Lapis LazuliItem: Waterbreathing, swim speedTelepathy with aquatic creatures within 10sq
OnyxWeapon: +1d4 necrotic/rankInvisibility in dim light once/Short Rest/rank (1 min)
OpalFocus: once/Long Rest grant advantage; next disadv+1 Improvisation per rank
JadeArmour/Shield: +1 Defence/2 ranks when stationaryReroll failed Focus check once/Short Rest/rank
TerminaliumFocus: +2d8 dmg/rank; natural 1 backfires+2 Effect Save DC/rank; each use 1d4 psychic feedback

Trinkets

TrinketEffect

Utilities

ItemCostWeightDescription

Attunement

A character can attune to a maximum of 5 magic items (7 if Arcanium mastery).

Vadislav's Monster Hunter Guide

Being a comprehensive bestiary of the creatures of Fheros, compiled by Aleksander Vadislav for the use of Guild adventurers. Know thy enemy.

Each creature is listed with its full stat block. Stats are presented as value (modifier). Defence = 10 + max(CON mod, DOD mod). HP = 20 x Rank + (CON mod x 20) + (Rank x 10); doubled at Gold rank and above. Reaction DC = 8 + Proficiency + Rank. Proficiency = Rank + highest Action stat modifier.

McGrey'Ghor's Tinker Time

Vehicles, siege weapons, and the architectural treasures of Fheros.

The Leviathan's Bane – De Vincha Clan Ship

Type: Vehicle (Sailing Ship, 800 ft long, three masts). The flagship of the De Vincha seafaring branch, purpose-built for hunting sea monsters. Reinforced hull plating with magically imbued metal reinforcements. Climate-controlled crew quarters, enchanted navigation chamber.

Shipboard Armaments

Crew Equipment

Diretide Dinghy (2 on board)

Type: Vehicle (Magical Folding Dinghy). A portable magical dinghy that appears as a folded boat easily carried by one person. When activated, rapidly inflates into a sturdy, seaworthy dinghy carrying up to 6 people.

After use, the dinghy drops 2 sticks and 1 plank.

Thoru's Seven Cannons

Seven legendary cannons forged for Thoru, the greedy pirate son of Plank Roa. Each requires a creature with Strength 18+ to move. All abilities recharge on a Plentiful Rest.

1. Kraken's Fury Cannon (Rank: Electrum 6)

Blast (1/Plentiful Rest): 3 sq cone. 8d8 Physical (bludgeoning) + 4d8 Water (cold) damage. Dodge DC 22 half.

2. Thunderclap Cannon (Rank: Electrum 6)

Blast (1/Plentiful Rest): 6 sq cone. 10d10 Air (thunder) damage. Dodge DC 22 half.

3. Dragon's Breath Cannon (Rank: Electrum 6)

Blast (1/Plentiful Rest): 6 sq cone. 12d6 Fire damage. Dodge DC 22 half.

4. Stormcaller Cannon (Rank: Electrum 6)

Blast (1/Plentiful Rest): 6 sq line. 8d8 Air (lightning) damage. Dodge DC 22 half.

5. Maelstrom Cannon (Rank: Electrum 6)

Blast (1/Plentiful Rest): 6 sq radius whirlpool. All creatures within range must succeed a STR DC 24 reaction check or be pulled 6 sq toward the centre and take 8d10 Physical (bludgeoning) damage.

6. Galeforce Cannon (Rank: Electrum 6)

Blast (1/Plentiful Rest): 6 sq line. All creatures within range are pushed 2 sq away from the cannon and knocked prone.

7. Phantom Cannon (Rank: Electrum 6)

Blast (1/Plentiful Rest): 6 sq line, passes through walls and obstacles. 10d8 Power (Mana force) damage to all creatures in its path.

Dracula's Castle – Room Treasures

The wealth contained within Stellarion Keep. Values in Unlock coinage.

1. Master Bedroom

2. Teleportation Mechanism Control Room

3. Arcane & Alchemical Laboratory

4. Throne Room

5. Reading Room / Royal Library