Weapons
Shields
Armour
Packs
Potions
Scrolls
Gems & Metals
Trinkets
Ingredients
Monster Mats
Utilities
Coins
| Weapon | Category | Cost | Damage | Properties |
|---|
Damage = [Base Die] × Rank + Proficiency Bonus. Firearms: Light 1 shot, Hand 3 shots (bonus action reload), Rifle 6 shots (bonus action reload), Cannon 1 shot (full action reload).
| Shield | Cost | Defence Bonus | Shield Bash | Properties |
|---|
| Armour Piece | Category | Cost | Defence Bonus | Armour Value |
|---|
Armour blocks all damage except Mystic (Eclipse, Psychic, Lies) and Power (Radiant, Force, Necrotic).
| Pack | Contents | Total Cost |
|---|
Prices scale with rank; max 20 platinum base at Mythril.
| Potion | Rank | Cost | Effect |
|---|
| Metal | Cost / kg | Cost / gram | Item Effect | Tattoo Effect (scales with rank) | Tattoo Cost |
|---|
| Gem | Cost / kg | Cost / gram | Item Effect | Tattoo Effect (scales with rank) | Tattoo Cost |
|---|
18 g raw = 1 coin worth. Tattoo prices in paper; scale with rank. Restrictions at GM's discretion.
| Trinket | Rank | Cost | Effect |
|---|
| Trinket | Cost | Effect |
|---|
| Ingredient | Rank | Sale Price | Guild Buy Price | Source |
|---|
Guild buys 20% cheaper at Steel rank and below, 40% more at Gold rank and above.
| Material | Rank | Cost | Source Creature |
|---|
| Item | Cost | Weight | Description |
|---|
Enter an amount in any coin; all others update automatically. Coins are worth 1.8× their raw metal weight.